Tuesday, February 26, 2013

Something about EACHGAME.com

So with the right analog stick, moving down on the XBOX 360 controller tick looks up, and up on the stick looks down. To revert this, use a NEGATIVE number, this will flip the direction. I found that my controller had a LOT of drift on axis 4, so i set al my dead zone settings a bit higher than the default. Also note Game Accessories hat axis 5 doesn’t exist on Xbox controller, but I use it on axis I’m not going to use (roll and zoom). But you may want to change the analog triggers (axis 2) for “roll” so you can get that airplane barrel roll effect as you cam around. For now the analog triggers are used for up/down motion. When in avatar mode, you’ll fly up and down instead, holding the left trigger while standing will make you crouch. If you XBOX 360 accessories rouch and move the left stick you’ll do a sneak walk animation (depends on your AO). While in avatar movement mode, the left analog stick will make you run if you move the stick all the way, if you move it partially your avatar will walk.Feathering I find problematic. Basically all this does is make your controls feel mushy, or slow. When you start or stop moving the flycam/avatar there’s a kind of delay that can either give a nice dramatic Microsoft XBOX 360 low camera movement (when slider is to the left), or a wobbly flicker of camera (slider towards the right). This can get really problematic when in busy regions (large population of avatars, heavy script use, etc) when your FPS drops, your camera can get XBOX 360 hard drives ut of control. If you’re in avatar mode you may find your self bumping into people and end up in weird locations. So just be careful in busy regions.A very long time ago within a galaxy of gaming far, far away…There have been two factions engaged within a perpetual war, a war between two groups of nerds that had waged Film Cameras since at least the 1970’s…The two factions of gamers should be played and very different PS3 Controller ultures, sensitivities and beliefs. On one side, were the PC gamers; arrogant, elitist and prone to almost pathological sarcasm. Games, for them, were hi-spec, masterpieces, the type of exquisite perfection that Baudelaire could have appreciated had he ever played the original Duke Nukem.On another way of the intelligent dead zone, their dreaded, bitter, Cromwellian rivals did dwell. console gamers of different types the kind of wii controller ignorant easants who rose above their station in life. Not content with ‘Pong’ or the arcade machines they spent all their coins in, they demanded more, and they got it. the new generation did not to bother knowing the game specs and even uploading anything at all. 745TDBanty 130226



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Thursday, February 21, 2013

Xbox LIVE

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Maybe soon you’ll have the capacity to control Vimeo using your mind.Then connect your Xbox LIVE account to Vimeo. Call at your XBOX 360 controller Xbox LIVE friends’ activity and turn into logged into Vimeo whenever you’re on Xbox LIVE.For Xbox users, their video streaming options are expanding rapidly. They will have Netflix, Hulu, Amazon Prime, YouTube, Vimeo and even more at their XBOX 360 controller cases fingertips.Late last month, Vimeo launched a uniquely redesigned iPhone app that had been faster as brought better navigation and background video uploading.If you make your choice to buy Xbox 360 controller chargers, what kind of Xbox 360 controller chargers do you choose? The answer here is a portable Xbox 360 charger. You’ll find several different chargers provided on the market, but choosing the portable XBOX 360 wireless controller charger is the optimum choice. Even though you go camping, the battery runs out, you can also carry this Xbox 360 wireless controller charger with you. In addition to this, with this charger, you don’t need to worry about missing a wonderful moment while playing exciting games. And the portable Xbox 360 wireless controller charger can be utilized easily.Thanks to the portability of Xbox 360 chargers, you can take it with you while you are doing sports or other outdoors sports. It is capable of charging your controllers whatever you go. This is the reason why you require a portable Xbox 360 charger. One thing you should know, various chargers have different charging capacity and charging time. If you want to choose the chargers, you should choose the best. The best chargers can save you big money and wii controller time, because the Xbox 360 charger dock can supply energy to your battery when your battery runs out. Even though you bring another battery with you, the power still dissipates. To take another battery is so fretful and cost you some money. If you need to buy chargers impatiently, also you should select the best portable Xbox 360 charger dock and make sure that this original charger can work with your Xbox 360.Due to the ultra compact and powerful characteristics, the Xbox 360 charger docks are welcomed by many customers. This is why you need an Xbox 360 charger. There is a protective case with the Xbox 360 charger, so you can take them and other Xbox 360 accessories easily to travel.If you lost your Xbox 360 wireless PS3 Controller charger, the first thing you should do is that buy a new one. At this time, you will realize the how important an Xbox 360 charger is to your Xbox 360 controller. 745TDBanty 130221

Monday, February 18, 2013

Rattle Links

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The current PS3 "Slim" system has 2 USB ports, so why PS3 Controller did Sony skimp on including an extra USB cable?Fortunately, the USB A-to-Mini B cable that you want is common. You already may have a few laying around your house. But this is still inconvenient. Amazon sells the USB cable that you want here: AmazonBasics USB 2.0 A-Male to Mini-B Cable (6 Feet / 1.8 Meters) [Amazon Frustration-Free Packaging.When Sony released the original, non-rumbling PS3 controller, there were complaints PS3 accessories that the R2 and L2 trigger buttons weren't good because they curve inward (towards you), making it easy for your fingers to slip off of these buttons. Sure, there are some really good gamers who can compensate for that but if you're use to the Xbox's controller, you'll notice the difference. With the DualShock 3 controller, Sony had the opportunity to fix the trigger buttons... but they didn't. That's disappointing.Last Christmas I bought the PS3 move 7 inch android tablet bundle. With it came 1 regular controller and 1 move controller. I quickly added a 2nd move controller and a 2nd regular controller. The PS3 only came with 1 charging cable and the PS3 has to be on to charge. I looked PS3 cases into charging docks and this seemed to be the best choice.The Quad Dock Pro has two spots to charge a regular controller, one spot for a move controller and one spot for the navigator. You CANNOT plug a move contoller into the navigator spot, which is the reason this item got 4 and not 5 stars, since not many people have a use for the navigator at this time. The Dock has a regular wall plug, which works well for us. When you plug in the controller the light is red if it needs to be charged and turns blue when it is fully charged, which I like. The instructions say, that you can charge other items as well, like an MP3 player, but I have not used that function yet, so i can't write a review on it.I find this product to be exactly what I needed! We have exactly two controllers and the Move system, so it holds everything we need it to. I hated charging through the PS3 Slim Cooling Fan and found that to be a huge pain in the neck and this fixed that! I will have to say I agree that it is very bright. We have ours set up in the wii controller basement and in the middle of the night, it was lighting the entire room! This could be a problem if you are using it in your bedroom and are sensitive to light. 745TDBanty 130218

Tuesday, February 5, 2013

Sony's Copycat Policy


One of the many recurring stories coming out of E3 is how Sony have added motion sensors to the PS3 controller as an afterthought. I picked it up from Kim. Some people are saying that Sony are just trying to copy the Wii's controller concept. Nobody I've encountered has yet observed that you can do a lot more with motion sensors in a wand (which is a pointing device) than a joypad. However, a motion sensitive joypad will work as a control stick for an airplane, as being used in Warhawk. (And yes, the picture shown here is indeed the new PS3 controller; click on it if you want to see it close up).
Why would Sony blatantly rip off Nintendo in this regard? Because that's Sony policy. Nintendo are the undisputed innovators of the gaming interface device (although tip of the hat to Sony for the EyeToy and the tacky but entertaining Buzz controller). Sony have always stolen their best ideas, and this is no exception. One can imagine the discussions at Sony:
"Nintendo have some new motion sensor deely for their new console."
"Is it worth copying?"
"No idea, but Nintendo seem to be betting it will give them a new audience."
"Can we copy them?"
"Sure, we can put some motion sensors into our new controller."
"What would we do with it?"
"Doesn't matter. If we have it, we can copy any good ideas Nintendo has. Any anyway, our battle is with Microsoft now - and they don't have this. It's worth a few million dollars for motion sensing switches to get one up on them."
Why is Sony's interface device policy so dependent on copying Nintendo? A short history lesson (more information on the history of controllers here, if you're interested).
Back in 1991, Nintendo and Sony were going to be making a console together - the SNES CD. However, the contract between the two was, how shall we say, not acceptable to Nintendo (it allowed Sony 25% of the profits). So the two firms went separate ways.
At the end of 1994, Sony launched the PlayStation with a controller which was essentially a remodeled SNES controller, but with an extra pair of shoulder buttons.
In 1996, Nintendo launched the N64 with its innovative analogue stick controller. It was a bit of a sensation at the time.
1997, just one year later, Sony launched the PlayStation Dual Analogue controller. It's new feature? An analogue control stick, and an extra analogue control stick for... well, Sony didn't know, as early Dual Shock games show. But the development community gradually adopted it as a camera stick.
Also in 1997, Nintendo introduced the Rumble Pack accessory - the first haptic interface device (to coin a term I picked up from the Game Ontology Project). That happened in April.
In the winter of 1997, Sony replaced the Dual Analogue controller with the new Dual Shock controller. It's new feature? Vibration.
2002. Nintendo introduce the Wavebird, a wireless controller.
2005. In May, Sony announced that the controller for their new PS3 console would be wireless. (To be fair, everyone announced wireless controllers this year).
September 2005, Nintendo announced their new wand controller, an advanced pointing device with enormous potential as a new interface device.
Which brings us to May 2006, with Sony announcing that the new PS3 controller will now feature motion sensors.
I believe the pattern is self-evident.
I do not provide this retrospective to chide Sony, but rather to show that Sony recognises that Nintendo is the market leader in interface device innovation, they always have been, and Sony policy now seems to automatically presume that whatever Nintendo does with its interface devices are going to be worth copying at the earliest possible juncture.
I think it's sensible of Sony to steal this idea now, when they can add the concept to their new controller prior to manufacture, rather than risking having to issue a new controller within a year or so of PS3 release. But, and this point can't be overlooked, a joypad is not a pointing device. If the Wii happens to catch the zeitgeist and hit a new audience, Sony will have to introduce their own wand controller at some point in the future.
Wand_3 For the time being, however, the Wii still has the interface device spotlight, and the news that the wand has a speaker embedded so that, for instance, you will hear the sound of your bowstring being pulled from the wand, then hear the arrow strike its target from the TV, only adds to its charm. The wand sounds fun to a lot of people, and that's gaming gold dust.
Silly name or not, the Wii's wand (or wii-mote) is the next stop on the infinite path of interface device development. And Sony knows it.  745TDBanty 130205